2009年3月28日星期六

research

"If I was them," Pardo concluded, "I'd be sitting around trying to think of 'What's a cool input device that allows all types of new of games that are really fun to play?'






This is a case where Marvelous could have released a downloadable expansion pack for Valhalla Knights 2 and charge a 1,000 yen ($10) for it. Selling a game and a updated game later was a business strategy Capcom used for their Monster Hunter series, but Valhalla Knights is far from Monster Hunter’s blockbuster status.








Part of that nurturing involves making games that have an additive value to society. Lanning compared entertainment to food. "We could make Twinkies or something" or we can fill the package with healthy content. So long as you have an "attractive enough wrapper" the support will be there for the product. Lanning added that the very notion that games "have to be profitable is absolutely ass-backwards." In fact, Lanning asserts that the games industry could do great things, such as redefining the education system -- making it console-based -- but the government has no interest in investing in the industry or even engaging the industry in such talks.

 








The government has been more interested in finding ways to censor videogames. While censorship wasn't touched on, violence and immorality in videogames was a major talking point for the panel members.



Wright summed up the argument best, stating that showcasing the worst in games is actually the best way to affect change in people. He noted that, historically, social change through media almost always comes from cautionary tales. In many of the city planning documents he'd read (likely as research for Sim City) were notes of concern that certain proposals might turn the city into Blade Runner. Moby Dick, written in 1851, can be seen as a warning against Nazi Germany (many good men following a charismatic, but obsessed mad man). People want their books, movies and games to "represent states we want society to avoid." One good example is GTA, which Wright admits to playing "a lot" because it is a "sociology simulator."



 

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