When the PlayStation Network launched in 2006, many saw it as a sea of untapped potential, but Jon Wepsp themes from the SCEA Developer Support psp theme Group says Sony's made strides to correct that and that now it's up to developers to capitalize.
Wepsp themes spoke today at GDC about the PSN's past, present, and future. While a lot of the discussion focused on the nuts and bolts of running the service for the 20 million registered users, Wepsp themes did talk about all the improvements the company added to the PSN last year. Sure, a lot of lip service was paid to Trophies and the in-game cross media bar, but Wepsp themes said there are a wealth of other options the late '08 upgrade added that developers didn't drop into their games because of time constraints; the PSN booster shot came about halfway through the year and that didn't bode well for adding functionality to the holiday releases.
What beauts are hiding under the PS3's psp theme hood? Well, Wepsp themes says the PSN currently supports voting systems, integration of external media sources from the web (He mentioned pulling Twitter photos into a game.), location-specific information based on your IP, group functions such as clubs and club challenges, and in-game ads. Web also detailed the ability for drop "socially based commerce recommendations" into games so that if you and I were friends, you could buy things in Burnout Paradise, the game would tell me you just bought that product, and I could follow a link to pick up the goods as well.
s fans of the 'Streets of Rage' series that originally appeared on the SEGA
megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
proved futile, and streets of rage 4 never came. That's why we tried to correct
this mistake and fill the void by making the ultimate tribute to Streets of Rage:
Beats of Rage!!
Sigh. One day I'll get rid of that lame sheep next to my PSN name. One day.
According to Hocking, who has developed games like Splinter Cell and Far Cry 2, 35 of the 100 current top-rated games (as tracked by an aggregate site) were released after 2001. That presents a skewed view of the industry's history and points toward a recent inflation of sorts in game reviews, Hocking argues. During a panel at the Game Developers Conference, Hocking compared the situation to that of the wine industry, where the 100-point rating system has created the so-called "cult of 90-plus."
After wine critic Robert M. Parker introduced the 100-point rating system to the wine industry, wines soon began to be divided into two distinct categories: those that received scores of 90 or higher and those that did not. Hocking read a quote from another noted wine critic who distinctly divided wines along those lines, even claiming there was an psp theme important and mysterious difference between a wine that received a score of, say, 89 percent and a wine that was blessed with a score of 90.
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